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GuidesHUD editor

Open it with /bitchos hud, or bind HUD → EditKey.

Every element is drawn at real size with placeholder content so you can see what you are placing.

  • Drag an element; it keeps the grab point under the cursor.
  • Snapping engages within 4 px of a screen edge, the two centre lines, and other elements' near and far edges. The guide it snapped to is drawn so you know why it stopped.
  • Right-click an element to toggle it off.
  • The layout saves once, on close, to ~/.bitchos/hud.json. It is kept apart from config.json on purpose so a config reset does not scatter your HUD.
  • /bitchos hud reset puts every element back at its home position.

Elements

element home from
watermark top-left HUD module
modules top-right HUD module, the enabled-module list
ping bottom-left Ping module
loss above ping Ping module, packet loss
threat right Threat report
rush right SmartTarget
timers right Timers
script elements wherever you put them any script calling hud.add

Look and feel

The HUD module (under GUI) owns the font and panels: SmoothFont, TextSize, Panels, plus the Watermark and ModuleList switches. The Interface module owns the accent colour (Hue, Saturation, Brightness, or RGB cycling) that every element and the menu use. See Interface & HUD.

Positions are stored as a fraction of the screen plus a derived anchor, so a layout survives a resolution or GUI-scale change.