GuidesHUD editor¶
Open it with /bitchos hud, or bind HUD → EditKey.
Every element is drawn at real size with placeholder content so you can see what you are placing.
- Drag an element; it keeps the grab point under the cursor.
- Snapping engages within 4 px of a screen edge, the two centre lines, and other elements' near and far edges. The guide it snapped to is drawn so you know why it stopped.
- Right-click an element to toggle it off.
- The layout saves once, on close, to
~/.bitchos/hud.json. It is kept apart fromconfig.jsonon purpose so a config reset does not scatter your HUD. /bitchos hud resetputs every element back at its home position.
Elements¶
| element | home | from |
|---|---|---|
watermark |
top-left | HUD module |
modules |
top-right | HUD module, the enabled-module list |
ping |
bottom-left | Ping module |
loss |
above ping | Ping module, packet loss |
threat |
right | Threat report |
rush |
right | SmartTarget |
timers |
right | Timers |
| script elements | wherever you put them | any script calling hud.add |
Look and feel¶
The HUD module (under GUI) owns the font and panels: SmoothFont, TextSize, Panels, plus the Watermark and ModuleList switches. The Interface module owns the accent colour (Hue, Saturation, Brightness, or RGB cycling) that every element and the menu use. See Interface & HUD.
Positions are stored as a fraction of the screen plus a derived anchor, so a layout survives a resolution or GUI-scale change.