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ModulesBed Wars

SmartTarget default off

Ranks the enemy teams by threat and bridge distance, names the team to rush first, and tells you the block count and wool purchases needed to get there. Island positions are learned by watching where each team first appears; there are no map tables. The maths is on the threat & rush page.

setting type default description
AutoReport toggle on Print the team report once, when a match starts.
WaitForStats toggle on Hold the report until the stat lookups stop arriving, instead of printing on the timer alone.
DistanceWeight 0–100 30 How much a long bridge counts against a target, in threat points across a whole map.
Declutter toggle on Collapse low-threat teams into one line instead of listing everybody.
ShowFull All · Mid · High · Extreme Mid The lowest tier still printed in full. Visible when Declutter.
BridgeCount toggle on Include the block count and wool needed to reach the target.
ReportDelay advanced 1–30 s 4 Seconds to wait after a match starts, so stats have time to arrive.
SettleLimit advanced 2–40 s 12 Never wait longer than this. A lobby of nicks never settles. Visible when WaitForStats.

Diagnostic: /bitchos rush (also /bitchos target). It works with the module off and says so. A rush HUD element shows the current pick.

Timers default off

Countdowns for map events (generator upgrades, bed destruction, sudden death, read off the sidebar) and for diamond and emerald generator drops (read off Hypixel's own hologram armour stands), with optional sound and a HUD readout. Nothing is predicted: each alert fires once per approach and re-arms when the countdown goes back up.

setting type default description
MapEvents toggle on Announce map events: generator upgrades, bed destruction, sudden death.
EventLead 1–60 s 10 Seconds before a map event to announce it. Visible when MapEvents.
SecondWarning 0–300 s 60 An earlier heads-up, in seconds. Zero for none. Visible when MapEvents.
Generators toggle on Announce diamonds and emeralds about to drop at a generator you are near.
GeneratorLead 1–20 s 5 Seconds before a drop to announce it. Visible when Generators.
GeneratorRange 4–64 24 How close a generator has to be to be worth announcing. Visible when Generators.
Sound toggle on Play a tick with each announcement.
ShowOnHud toggle on Keep the next event and the nearest generator on the HUD.

Diagnostic: /bitchos timers (also /bitchos timer).